PC Control Map
Knowing the controls before the monster finds you matters more than learning them while panicking in a hallway. The basic inputs are simple, but sprinting, crouching, crawling, and sliding each solve a different survival problem.
| Action | PC input | Main purpose |
|---|---|---|
| Run | Hold Shift | Cover open ground or reach cover during a chase |
| Crouch | C | Lower your profile while hiding or searching |
| Crawl | C while low / held | Move through tight spaces and under obstacles |
| Slide | Shift + C | Carry momentum through a corner, doorway, or low obstacle |
| Flashlight | F | Light dark rooms, tunnels, keys, and items |
The developer-published list uses C for both crouching and crawling. The exact transition can depend on movement state, so test it somewhere safe before relying on it in a narrow escape route.
Normal Roblox movement still applies: use W, A, S, and D to move, the mouse to look, and the on-screen interaction prompts when you are close enough to backpacks, doors, or objective items.
The listed PC bindings do not confirm every possible action players may notice in footage or promotional images. In particular, an E hold-breath prompt has appeared in artwork but is not part of the published key list. Do not build an escape plan around it unless the live game shows you an in-game prompt.
How to Use Movement Controls
Your movement choice should match the danger level. Walking and crouching are for searching before you are detected; sprinting and sliding are for creating a path out after danger becomes immediate.
| Situation | Best input | Why it works |
|---|---|---|
| Searching a room with no nearby threat | Walk or crouch | Keeps you controlled while checking backpacks and exits |
| Monster is nearby but has not seen you | Crouch or crawl | Helps you stay low and use cover or tight routes |
| Crossing an exposed hallway | Hold Shift | Gets you to the next room or corner faster |
| Monster is chasing you | Sprint, then Shift + C | Builds momentum, then uses the slide to cut through cover |
| Dark room or No Power area | Tap F as needed | Lets you locate objects without leaving the beam on constantly |
Crouching is not an emergency escape button. It is useful before the hunter spots you, especially when a desk, table, or tight opening can hide your approach. Once a chase starts, being low can leave you too slow to reach the next doorway.
Crawling is similarly situational. Use it where the map gives you a low route, such as beneath furniture or through cramped passages. It can help you disappear from sight, but it is not a substitute for running when the monster already has a clear path to you.
Think of the controls as a change between two modes. In search mode, stay deliberate, watch your surroundings, and use low routes when they provide cover. In escape mode, identify the next obstacle or turn, spend a burst of speed, and move through it without hesitating.
| Game state | Primary goal | Recommended movement |
|---|---|---|
| Searching | Find items without giving away your position | Walk, crouch, and use the flashlight briefly |
| Hiding | Stay outside the hunter's sightline | Crouch or crawl behind cover |
| Escaping | Reach a route break before being caught | Sprint toward a corner, doorway, or obstacle |
| Recovering | Rebuild your next escape opportunity | Walk or hide after gaining distance |
Sprinting and Sliding in a Chase
The slide is the movement technique worth practicing first. To trigger it reliably, begin moving with Shift, then press or hold C while you have momentum. It is a combined action, not a separate standing move.
A good sprint-to-slide sequence looks like this:
- Spot the next doorway, corner, desk row, or low opening before you run.
- Hold
Shiftto build speed toward that escape point. - Press
Cwhile still sprinting to slide. - Use the lower profile and changed direction to break line of sight.
- Keep moving toward another room or piece of cover instead of stopping immediately.
Sliding is strongest when it changes the monster’s route. Sliding down a long straight hallway may gain a brief burst, but a slide around a corner or through a doorway is more valuable because it makes the hunter lose visual contact.
Avoid using Shift continuously without a destination. Sprinting is limited by a meter, so treat it as a resource. Spend it to cross dangerous space, reach a corner, or set up a slide; then recover while walking or hiding when it is safe.
| Move | Benefit | Limitation |
|---|---|---|
| Walking | Conserves your run resource | Too slow for an active chase |
| Crouching | Low profile and access to hiding routes | Cannot quickly create distance |
| Sprinting | Fastest direct route to cover | Resource-limited and best used deliberately |
| Sliding | Momentum burst and lower profile | Requires a sprint start to be most useful |
Do not expect a slide to make you invulnerable. Its value comes from movement and positioning: getting below an obstacle, reaching a doorway quickly, or turning a corner before the monster can follow directly.
Practice the input in Free Roam or another low-pressure session. Start with a clear stretch of floor, run for a moment, then use C before a turn. Repeat the same motion at a doorway and beside low cover. The goal is not to slide constantly; it is to make the combination automatic when a chase gives you only a second to react.
A slide is also not a reason to run into a dead end. Before committing to a sprint, look beyond the first turn. The best escape route gives you another room, a low passage, or a second corner after the first line-of-sight break.
Flashlight and Device Notes
Press F to toggle the flashlight. It is essential for navigating dark areas and finding objective items, particularly in modes or maps where the lighting is severely reduced. Use it to inspect a room, find an item prompt, or confirm where a corridor leads.
The flashlight can also make you easier to notice. A practical habit is to use brief checks instead of leaving it on every second:
- Turn it on when entering a dark room or checking a backpack.
- Turn it off after you identify the route or item you need.
- Avoid sweeping the beam through an exposed hallway if danger is nearby.
- In No Power conditions, use short light checks more often rather than moving blindly.
- Point your view toward the route you need to inspect, then move once you have a plan.
The light is most useful when it answers a specific question: Is there a door ahead? Is that an item prompt? Which opening leads out? If you already know the route, turning the flashlight off can make it easier to focus on sounds and movement around you.
PC key labels are confirmed for keyboard play. Mobile players should use the visible touch buttons provided in their current session, since the exact layout can vary by device and game interface. Controller mappings are not confirmed by the published PC control list, so check in-game prompts and settings instead of assuming a standard button assignment.
| Platform | What is confirmed | What to do |
|---|---|---|
| PC keyboard | Shift, C, Shift + C, and F | Practice the listed keys before a real round |
| Mobile or tablet | Touch controls replace keyboard keys | Use the buttons visible in your current session |
| Controller | A complete official button map is not published | Check prompts and the in-game settings menu |
There is no confirmed microphone-based movement system. The game’s published control scheme uses normal keyboard or device inputs, so a similarly named voice-controlled game should not be confused with this one.
FAQ
What are the default Scream And Run controls?
The main PC controls are Shift to run, C to crouch or crawl, Shift + C to slide, and F to toggle the flashlight.
How do you slide in Scream And Run?
Hold Shift to start sprinting, then press C while moving. The slide works best after you have gained momentum and are approaching a corner, doorway, or low obstacle.
Is crouching better than running?
Neither is always better. Crouching is for stealth and tight routes before you are seen. Running is for crossing exposed areas or escaping after a chase begins.
Does sprinting run out?
Yes. Sprinting should be saved for useful bursts, such as reaching cover or setting up a slide, rather than held continuously while exploring.
Can you use Scream And Run controls on mobile?
The same actions may appear as touch controls, but mobile button placement is device-dependent. Follow the on-screen buttons and prompts shown in your game session.